Monday, February 1, 2010
Shedding Some Light on the Darker Side of Historic Interpretation
Friday, January 22, 2010
Interactive Exhibit and Website Updates
I also made some revisions on my main website. I've uploaded the major projects we've been working on so far, as well as providing descriptions of the work. If you've got it, flaunt it, right?
Tuesday, January 19, 2010
Thoughts on Public History Readings from January 14th
However, there are historians currently working with this new medium to produce exciting and extremely interesting work. The article “Towards a Theory of Good History Through Gaming” suggests that the Internet offers amazing opportunities for historical education in immersive environments. Said piece describes how history-centered games can be incredibly advantageous, since “multimedia fosters engagement and facilitates critical thinking.” Additionally, historic sites have incredible new opportunities, such as the Tower of London’s program which allows visitors to use their cell phones and learn about the history of the famous site while helping virtual prisoners escape from their cells.
John Bonnett’s “Following in Rabelais’ Footsteps: Immersive History and the 3D Virtual Buildings Project” lauds the potential of new technologies to enable individuals to reconstruct their own three-dimensional historic buildings using sophisticated computer software. Students engaged in such an activity become acutely aware of not only the typical difficulties historians face during their research (for example, inadequate primary sources) but also the problems that accompany historical representation. History becomes an active and engaging pursuit, and students emerge with real critical thinking skills as opposed to the headache and frustration they might feel after spewing names and dates onto a final exam.
When I began reading the first article, “History on the Internet: The ‘Atlantic Canada Portal,’” I found it ironic that a piece praising the presence of exciting history online was only available in print; however, towards the end of the article, Corey Slumkoski, Margaret Conrad and Lisa Charlong admitted that the periodical Acadiensis is “unhappily” not yet available on the Internet. This article detailed numerous endeavours that are currently bringing history alive online. One of the points I found most interesting was the assertion that online syllabi are not only convenient, but also far more engaging than their paper counterparts because of the potential to provide hyperlinks to readings, pages of interest, and pictures.
Slumkoski, Conrad and Charlong sum up these innovations nicely: “When used critically and judiciously – in other words, when we apply the same standards to the Internet that we do to any other source – the Web can be a great boon to the scholarly community.”
Tuesday, December 8, 2009
Reflections on Digital History and Where It Will Take Me
One of my earliest blogs expressed a wariness and snobbish disregard for hyperlinks (Maybe Hyperlinks Aren’t So Bad). Change has definitely occurred since I began this course. As I was stranded on the bus without the hyperlinks and the bookmarks, I found myself floundering. I couldn’t hop over to articles I’ve read to refresh my memory, check out blogs or peek at Twitter to see what everyone’s buzzing about. My sense of community was gone, and it has become an integral part of my academic experience. My framework for thinking and writing has changed from being hunched over books in the corner of a library to active engagement with new and potentially radical ideas that are readily available at my fingertips.
For me, the most striking aspect of Web 2.0 and the digital revolution is two-fold: the extensive community and potential for fresh, innovative thinking as mentioned above; and the willingness and enthusiasm individuals are pouring into creating open source software. In August, I had no concept of open source software and its malleable, accessible nature. It was both inspiring and surprising for me to learn that individuals willingly work together and produce tools which are in turn used and improved by massive networks. GIMP serves all my photo editing needs, and all it cost me was the time it took to download. I’ve had the chance to glance at chapters on Google Books, experience posting information on wikis, and create my own webpage (both by struggling through HTML and feeling extremely proud and rewarded when it actually worked, and surprising myself with how easily I could make something that looks pretty nice with Google Sites.) Not only have I had the pleasure of following the blogs of my classmates and other interesting individuals, I have also had the opportunity to being this blog, which is an exciting chance to express my thoughts. The really great thing about Web 2.0 is that I can not only check out these new, exciting mediums, but I can also play a role in many of them. It’s empowering and exciting, two adjectives I would not previously have used to describe my academic career.
I have never been asked to formally reflect on coursework before, and this has turned into a valuable opportunity to being seriously considering my direction after I complete this MA (time is already running away with me.) As I begin to consider internships for the summer, and think about what I have enjoyed and where I have excelled in the courses I took this fall, I start to narrow down what kind of public historian I think I am, and how I would like to apply my skills after I finish this degree.
I love to research and I love to write; I envision myself producing work that breaks out of the traditional mouldy confines the public associates with historians. Interestingly enough, I wrote that previous sentence on my aforementioned bus ride last weekend, and in today's Introduction to Public History class we had a guest speaker named Sean Stoyles whose work embodies the ideas I'd been considering. He works for CDCI and has also begun his own company, Cobblestone Heritage Consultants. The work done by a firm like Canadian Development Consultants International really interests me, and the digital skills I have picked up in this class will be a great asset when I hit the job market. History consulting would be a great match to my skill set, and I could also see myself enjoying the work. It would be amazing to begin my own history consulting business one day, although I am somewhat discouraged in that regard after watching all the headaches my boyfriend went through when he started his own landscape construction company. That being said, it doesn't hurt to dream big!
To conclude, Digital History has perhaps been most influential in encouraging me to explore the Internet not only for superficial searches but also for the interesting and exciting opportunities that are arising out of the new age, Web 2.0.
Monday, November 23, 2009
Books in the Digital Realm: Blog Assignment
I had the most success tracking down complete digital copies of children or juvenile literature. For example, author Martha Finley wrote a series of books about the adventures of a character named Elsie, and they can be easily found (for example, Mildred and Elsie or Elsie`s Girlhood). A similar series of Henty Books by Henry Fitzroy is available, featuring titles like The Young Midshipman.
As far as adult literature is concerned, I was not able to find all of the titles under the heading High Class Recent Fiction, although I did find Sewell Ford`s Torchy. Setting out on this assignment, I expect to find fiction fairly easily, although it is still striking how many of these very old books are readily available online (whether in full version or with substantial previews).
Non-fiction works are harder to track down online. I found The White House Cook Book by F.L. Gillette and Hugo Ziemann (to my horror, a quick glance at the book revealed a recipe for squirrel soup!) I also found Manners and Rules of Good Society, amusing attributed to "a Member of the Aristocracy." As far as the Eaton Catalogue`s large collections go (for example, the Collected Works of Dickens or Scott), those books can easily be found in full versions online, since they remain extremely popular and out of the copyright zone: Great Expectations is right at our fingertips.
There were a variety of titles that were not easy to track down, or only offered partial previews online as opposed to the entire text. The engineering books (for example, Locomotive Engineer`s Guide) are not available online. Books with such a scientific nature become out-dated so quickly that I assume individuals see little point in having them digitized, since anyone wanting to learn about how locomotives function would look for a recent book, not a work from the early twentieth-century. However, these books still have value for the historian who wants to learn about the history of manufacturing, and perhaps eventually they will be incorporated into the Internet library.
Some of the books that were untrackable are fairly obvious, such as children`s painting books or old Presbyterian hymnals. The painting books would be scribbled and used, while the old hymnals are merely different representations of the same hymns (which I am certain are available online, even if a particular hymnal is not).
I suppose the aspect of this project that surprised me the most was the sheer volume of books that are becoming part of the vast Internet archive. Fiction was much easier to locate than non-fiction. Another surprising aspect of my search was the fact that many books not available in full still provide previews or snippets of the text, and links to where they can be purchased or found in libraries.
Saturday, November 21, 2009
Follow Up Thoughts to Previous Blog on "Journey Isn't Half The Fun Anymore"
Now, having spent the last month researching a variety of projects in the archives at Western, I have had two reactions to my assertions about the future of research.
My first reaction was: working in archives is not fun. The limited hours (10:00 to 4:30 Monday to Friday) are difficult to deal with, especially because many of my classes fall within that time frame. If everything I needed to examine was on the Internet, I would be able to access it at any time, without having to stay on campus and pack myself sandwiches for long research days. Additionally, I longed for the searchability that computers offer. Being able to make a computer find my key words would have greatly facilitated my work, instead of scanning through rolls of microfilm hoping that a certain last name jumps out at me. Essentially, I was convinced that my idealistic dribble about the journey being useful in archival research was completely ridiculous.
This week, I had two wonderful experiences that have caused me to retain my previous position. I am currently researching two separate projects that fall in generally the same time frame in London (a heritage house from the nineteenth century and farm manufacturing companies during the nineteenth century). While looking through assessment rolls for the name the occupant of my heritage house, I saw Elijah Leonard, living on Talbot Street. Elijah Leonard is the owner of a major farm implement manufacturing company I had been researching for my other project! I was not looking for Mr. Leonard at all, but low and behold, there he was. The next day, I was going through old city directories for advertisements about manufacturing companies, and there was David Bruce, owner of a manufacturing company. David Bruce happens to be the first owner of my heritage house!
So, researching two separate projects and stumbling across these relationships between the two (both of which proved useful) was pretty amazing. You get that excited feeling in your stomach! Perhaps I wouldn't have found those relationships if I had been using keyword searches in a computer.
Perhaps the journey isn't always fun, but when it is fun, the rewards are amazing.
Saturday, November 14, 2009
The Humanities and Collective Intelligence: Why We Avoid It
The potential power of collective intelligence to solve problems in the humanities is at the forefront of many reflections these days, including Henry Jenkins in his thoughtful blog, Collective Intelligence vs The Wisdom of Crowds. Boiled down, the collective intelligence theory means that nobody knows everything, everyone knows something, and what any given member knows is accessible to any other member upon request. French media scholar Pierre Levy claims collective intelligence is the perfect context for individuals to come together and solve complex problems with their combined abilities.
The potential of collective intelligence has been demonstrated by the website I Love Bees. It was both an experiment and a massive promotional campaign for 2004’s Halo 2. Jane McGonigal’s “Why I Love Bees: A Case Study In Collective Intelligence Gaming” provides a great overview of the nature of the website and how participants worked together to solve problems that individuals couldn’t tackle on their own. I Love Bees captivated the attention of over 600,000 players.
Why were these individuals willing to work together to solve these puzzles? I have to look no further than my boyfriend and his friends to get an idea about the profile of some Halo players. The majority of them are Computer Programmer Analyst grads. They spend much of their free time playing computer games (as I write this blog on a Saturday afternoon, I have five guys with laptops playing DotA – Defence of the Ancients - in my living room).
Halo’s audience encompasses more than just players who fit the profile described above, but it has enough of these kinds of people to make an experiment like I Love Bees a runaway success. Gamers are already primed and connected to the online world. They are precisely the types of individuals who are willing to spend the time and go to the effort of solving the puzzles because they value their online community and feel connected.
Suggestions about using collective intelligence to solve problems in the humanities will not achieve a fraction of that success. Humanities courses at the university level are not concerned with the power of the group or technological innovation. When comparing computer programming (to teach you how to interact with machines) and humanities (to teach us about humans and human nature), computer programming does the best job of teaching you how to work with other people.
The use of collective intelligence to solve questions in the humanities has a long, hard road to plod before people will take it seriously and actively engage with the concept. Until the nature of how humanities are taught is re-examined, students will continue to cloister themselves in libraries and refuse to engage each other’s ideas.
It needs to be changed! Activities like writing papers are obviously a key component of a humanities education, but the degree should go beyond those basics. Massive potential for group projects that is largely untapped. If we changed the nature of a humanities education, then we could see the development of collective intelligence in our field. Until then, historians will continue to read books and generate ideas largely in isolation of each other, and Halo players will show us up with their willingness to collaborate and harness the power of collective intelligence.